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StreamingManager

Struct StreamingManager 

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pub struct StreamingManager {
    pub config: TerrainConfig,
    pub cache: ChunkCache,
    pub load_queue: LoadQueue,
    pub lod_scheduler: LodScheduler,
    pub prefetcher: Prefetcher,
    pub visibility: VisibilitySet,
    pub stats: StreamingStats,
    /* private fields */
}
Expand description

Top-level coordinator for terrain chunk streaming.

Uses a thread pool for generation, an LRU cache, a priority load queue, a LOD scheduler, and a prefetcher to manage the full chunk lifecycle.

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§config: TerrainConfig§cache: ChunkCache§load_queue: LoadQueue§lod_scheduler: LodScheduler§prefetcher: Prefetcher§visibility: VisibilitySet§stats: StreamingStats

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impl StreamingManager

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pub fn new(config: TerrainConfig) -> Self

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pub fn new_synchronous(config: TerrainConfig) -> Self

Create without a thread pool (synchronous generation for testing).

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pub fn update(&mut self, camera_pos: Vec3)

Update the streaming system with a new camera position. Call once per frame.

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pub fn get_chunk(&mut self, coord: ChunkCoord) -> Option<&TerrainChunk>

Get a chunk by coordinate. Returns None if not yet loaded.

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pub fn force_load(&mut self, coord: ChunkCoord) -> &TerrainChunk

Force-load a chunk synchronously (blocks until generated).

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pub fn sample_height_world(&mut self, world_x: f32, world_z: f32) -> f32

Sample height at world coordinates (interpolates between chunks if needed).

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pub fn stats(&self) -> &StreamingStats

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pub fn visible_chunk_count(&self) -> usize

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pub fn cache_size(&self) -> usize

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pub fn in_flight_count(&self) -> usize

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