pub struct Sphere {
pub radius: f32,
pub center: Vec3,
}Expand description
A unit sphere centered at the origin.
Fields§
§radius: f32§center: Vec3Implementations§
Trait Implementations§
Source§impl Surface for Sphere
impl Surface for Sphere
Source§fn normal(&self, u: f32, v: f32) -> Vec3
fn normal(&self, u: f32, v: f32) -> Vec3
Compute the surface normal at parameter (u, v).
Default implementation uses central differences.
Source§fn tangent_u(&self, u: f32, v: f32) -> Vec3
fn tangent_u(&self, u: f32, v: f32) -> Vec3
Compute the partial derivative with respect to u at (u, v).
Auto Trait Implementations§
impl Freeze for Sphere
impl RefUnwindSafe for Sphere
impl Send for Sphere
impl Sync for Sphere
impl Unpin for Sphere
impl UnsafeUnpin for Sphere
impl UnwindSafe for Sphere
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
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Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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