pub struct SpatialGrid2D<T: Clone> {
pub cell_size: f32,
/* private fields */
}Expand description
A uniform 2D spatial hash grid for screen-space queries.
Fields§
§cell_size: f32Implementations§
Source§impl<T: Clone> SpatialGrid2D<T>
impl<T: Clone> SpatialGrid2D<T>
pub fn new(cell_size: f32) -> Self
pub fn insert(&mut self, pos: Vec2, item: T)
pub fn query_radius(&self, center: Vec2, radius: f32) -> Vec<(T, Vec2, f32)>
pub fn k_nearest(&self, center: Vec2, k: usize) -> Vec<(T, Vec2, f32)>
pub fn clear(&mut self)
pub fn len(&self) -> usize
pub fn is_empty(&self) -> bool
Auto Trait Implementations§
impl<T> Freeze for SpatialGrid2D<T>
impl<T> RefUnwindSafe for SpatialGrid2D<T>where
T: RefUnwindSafe,
impl<T> Send for SpatialGrid2D<T>where
T: Send,
impl<T> Sync for SpatialGrid2D<T>where
T: Sync,
impl<T> Unpin for SpatialGrid2D<T>where
T: Unpin,
impl<T> UnsafeUnpin for SpatialGrid2D<T>
impl<T> UnwindSafe for SpatialGrid2D<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
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T: Any,
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