pub struct Frustum { /* private fields */ }Expand description
A camera frustum for view culling.
Used to discard objects outside the camera view before rendering. Defined by six half-space planes: left, right, top, bottom, near, far.
Implementations§
Source§impl Frustum
impl Frustum
Sourcepub fn from_matrix(vp: Mat4) -> Self
pub fn from_matrix(vp: Mat4) -> Self
Build a frustum from a view-projection matrix.
Works with row-major matrices (as provided by glam::Mat4).
Sourcepub fn sphere_inside(&self, center: Vec3, radius: f32) -> bool
pub fn sphere_inside(&self, center: Vec3, radius: f32) -> bool
Test if a sphere overlaps the frustum.
Sourcepub fn aabb_inside(&self, bounds: &Aabb) -> bool
pub fn aabb_inside(&self, bounds: &Aabb) -> bool
Test if an AABB overlaps the frustum (conservative test).
Sourcepub fn point_inside(&self, p: Vec3) -> bool
pub fn point_inside(&self, p: Vec3) -> bool
Test if a point is inside the frustum.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Frustum
impl RefUnwindSafe for Frustum
impl Send for Frustum
impl Sync for Frustum
impl Unpin for Frustum
impl UnsafeUnpin for Frustum
impl UnwindSafe for Frustum
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