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NodeType

Enum NodeType 

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pub enum NodeType {
Show 62 variants Color, Texture, VertexPosition, VertexNormal, Time, CameraPos, GameStateVar, Translate, Rotate, Scale, WorldToLocal, LocalToWorld, Add, Sub, Mul, Div, Dot, Cross, Normalize, Length, Abs, Floor, Ceil, Fract, Mod, Pow, Sqrt, Sin, Cos, Tan, Atan2, Lerp, Clamp, Smoothstep, Remap, Step, Fresnel, Dissolve, Distortion, Blur, Sharpen, EdgeDetect, Outline, Bloom, ChromaticAberration, HSVToRGB, RGBToHSV, Contrast, Saturation, Hue, Invert, Posterize, GradientMap, Perlin, Simplex, Voronoi, FBM, Turbulence, MainColor, EmissionBuffer, BloomBuffer, NormalOutput,
}
Expand description

All supported shader node types.

Variants§

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Color

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Texture

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VertexPosition

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VertexNormal

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Time

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CameraPos

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GameStateVar

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Translate

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Rotate

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Scale

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WorldToLocal

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LocalToWorld

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Add

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Sub

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Mul

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Div

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Dot

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Cross

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Normalize

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Length

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Abs

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Floor

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Ceil

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Fract

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Mod

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Pow

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Sqrt

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Sin

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Cos

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Tan

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Atan2

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Lerp

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Clamp

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Smoothstep

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Remap

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Step

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Fresnel

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Dissolve

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Distortion

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Blur

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Sharpen

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EdgeDetect

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Outline

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Bloom

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ChromaticAberration

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HSVToRGB

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RGBToHSV

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Contrast

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Saturation

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Hue

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Invert

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Posterize

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GradientMap

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Perlin

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Simplex

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Voronoi

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FBM

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Turbulence

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MainColor

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EmissionBuffer

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BloomBuffer

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NormalOutput

Implementations§

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impl NodeType

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pub fn display_name(&self) -> &'static str

Human-readable display name.

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pub fn category(&self) -> &'static str

Category string for grouping in a UI palette.

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pub fn is_output(&self) -> bool

Whether this node type is an output sink (terminal node).

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pub fn is_pure_math(&self) -> bool

Whether this node is a pure math operation (eligible for constant folding).

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pub fn is_source(&self) -> bool

Whether this node is a source that requires no inputs from other nodes.

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pub fn instruction_cost(&self) -> u32

Estimated GPU instruction cost of this node (for budgeting).

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pub fn default_inputs(&self) -> Vec<Socket>

Build the default input sockets for this node type.

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pub fn default_outputs(&self) -> Vec<Socket>

Build the default output sockets for this node type.

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pub fn generate_glsl( &self, var_prefix: &str, input_vars: &[String], ) -> GlslSnippet

Generate the GLSL code snippet for this node.

var_prefix is the unique variable name prefix for this node instance (e.g., “n42”). input_vars maps input socket index to the GLSL expression feeding it.

Returns a vector of (line_of_code, output_socket_index).

Trait Implementations§

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impl Clone for NodeType

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fn clone(&self) -> NodeType

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NodeType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for NodeType

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fn eq(&self, other: &NodeType) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for NodeType

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,