pub struct SceneEventQueue { /* private fields */ }Expand description
Queue of scene events accumulated during a tick.
Implementations§
Trait Implementations§
Source§impl Debug for SceneEventQueue
impl Debug for SceneEventQueue
Source§impl Default for SceneEventQueue
impl Default for SceneEventQueue
Source§fn default() -> SceneEventQueue
fn default() -> SceneEventQueue
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for SceneEventQueue
impl RefUnwindSafe for SceneEventQueue
impl Send for SceneEventQueue
impl Sync for SceneEventQueue
impl Unpin for SceneEventQueue
impl UnsafeUnpin for SceneEventQueue
impl UnwindSafe for SceneEventQueue
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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