pub struct PlayerInput {
pub buttons: u32,
pub buttons_pressed: u32,
pub buttons_released: u32,
pub axis_x: i16,
pub axis_y: i16,
pub axis_rx: i16,
pub axis_ry: i16,
pub frame: Frame,
}Expand description
Serializable snapshot of a single player’s input for one frame.
Fields§
§axis_x: i16§axis_y: i16§axis_rx: i16§axis_ry: i16§frame: FrameImplementations§
Source§impl PlayerInput
impl PlayerInput
pub fn is_held(&self, btn: u32) -> bool
pub fn is_pressed(&self, btn: u32) -> bool
pub fn is_released(&self, btn: u32) -> bool
pub fn direction(&self) -> (f32, f32)
pub fn to_bytes(&self) -> [u8; 16]
pub fn from_bytes(bytes: &[u8; 16]) -> Self
Sourcepub fn is_neutral(&self) -> bool
pub fn is_neutral(&self) -> bool
Returns true if this input has no active button presses and zero stick.
Trait Implementations§
Source§impl Clone for PlayerInput
impl Clone for PlayerInput
Source§fn clone(&self) -> PlayerInput
fn clone(&self) -> PlayerInput
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerInput
impl Debug for PlayerInput
Source§impl Default for PlayerInput
impl Default for PlayerInput
Source§fn default() -> PlayerInput
fn default() -> PlayerInput
Returns the “default value” for a type. Read more
Source§impl PartialEq for PlayerInput
impl PartialEq for PlayerInput
impl Copy for PlayerInput
impl Eq for PlayerInput
impl StructuralPartialEq for PlayerInput
Auto Trait Implementations§
impl Freeze for PlayerInput
impl RefUnwindSafe for PlayerInput
impl Send for PlayerInput
impl Sync for PlayerInput
impl Unpin for PlayerInput
impl UnsafeUnpin for PlayerInput
impl UnwindSafe for PlayerInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.