pub struct FinalCompositePass {
pub letterbox: bool,
pub letterbox_color: [f32; 3],
pub dither: bool,
pub output_format: TextureFormat,
}Expand description
Final compositing: combines all layers and presents to the swapchain.
Fields§
§letterbox: bool§letterbox_color: [f32; 3]§dither: bool§output_format: TextureFormatImplementations§
Source§impl FinalCompositePass
impl FinalCompositePass
pub fn new() -> Self
pub fn register( &self, builder: &mut RenderGraphBuilder, input_color: ResourceHandle, swapchain: ResourceHandle, )
Trait Implementations§
Source§impl BuiltinPass for FinalCompositePass
impl BuiltinPass for FinalCompositePass
Source§fn input_names(&self) -> Vec<&str>
fn input_names(&self) -> Vec<&str>
Names of resources this pass reads.
Source§fn output_names(&self) -> Vec<&str>
fn output_names(&self) -> Vec<&str>
Names of resources this pass writes.
Source§fn execute(&self, ctx: &PassContext)
fn execute(&self, ctx: &PassContext)
Execute the pass (simulated rendering logic).
Source§fn queue_affinity(&self) -> QueueAffinity
fn queue_affinity(&self) -> QueueAffinity
Queue affinity.
Source§fn condition(&self) -> PassCondition
fn condition(&self) -> PassCondition
Optional condition for this pass.
Source§fn resolution_scale(&self) -> ResolutionScale
fn resolution_scale(&self) -> ResolutionScale
Resolution scale for this pass.
Auto Trait Implementations§
impl Freeze for FinalCompositePass
impl RefUnwindSafe for FinalCompositePass
impl Send for FinalCompositePass
impl Sync for FinalCompositePass
impl Unpin for FinalCompositePass
impl UnsafeUnpin for FinalCompositePass
impl UnwindSafe for FinalCompositePass
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
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