pub struct DepthPrePass {
pub clear_depth: f32,
pub depth_bias: f32,
pub depth_bias_slope: f32,
}Expand description
Renders scene geometry to the depth buffer only. Used for early-Z optimization and as input for SSAO, shadows, etc.
Fields§
§clear_depth: f32§depth_bias: f32§depth_bias_slope: f32Implementations§
Source§impl DepthPrePass
impl DepthPrePass
pub fn new() -> Self
Sourcepub fn register(
&self,
builder: &mut RenderGraphBuilder,
depth_handle: ResourceHandle,
)
pub fn register( &self, builder: &mut RenderGraphBuilder, depth_handle: ResourceHandle, )
Register this pass’s resources in a graph builder and add the pass.
Trait Implementations§
Source§impl BuiltinPass for DepthPrePass
impl BuiltinPass for DepthPrePass
Source§fn input_names(&self) -> Vec<&str>
fn input_names(&self) -> Vec<&str>
Names of resources this pass reads.
Source§fn output_names(&self) -> Vec<&str>
fn output_names(&self) -> Vec<&str>
Names of resources this pass writes.
Source§fn execute(&self, ctx: &PassContext)
fn execute(&self, ctx: &PassContext)
Execute the pass (simulated rendering logic).
Source§fn queue_affinity(&self) -> QueueAffinity
fn queue_affinity(&self) -> QueueAffinity
Queue affinity.
Source§fn condition(&self) -> PassCondition
fn condition(&self) -> PassCondition
Optional condition for this pass.
Source§fn resolution_scale(&self) -> ResolutionScale
fn resolution_scale(&self) -> ResolutionScale
Resolution scale for this pass.
Auto Trait Implementations§
impl Freeze for DepthPrePass
impl RefUnwindSafe for DepthPrePass
impl Send for DepthPrePass
impl Sync for DepthPrePass
impl Unpin for DepthPrePass
impl UnsafeUnpin for DepthPrePass
impl UnwindSafe for DepthPrePass
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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