pub enum ResourceAccess {
ShaderRead,
RenderTarget,
DepthWrite,
DepthRead,
ImageReadWrite,
ComputeWrite,
ComputeRead,
TransferSrc,
TransferDst,
Present,
}Expand description
How a pass accesses a resource.
Variants§
ShaderRead
Read as a sampler / shader resource.
RenderTarget
Written as a render target color attachment.
DepthWrite
Written as depth/stencil attachment.
DepthRead
Read as depth attachment (no writes).
ImageReadWrite
Read/write via image load/store (compute).
ComputeWrite
Written by compute shader.
ComputeRead
Read by compute shader.
TransferSrc
Source of a transfer/blit operation.
TransferDst
Destination of a transfer/blit operation.
Present
Presented to the display.
Implementations§
Trait Implementations§
Source§impl Clone for ResourceAccess
impl Clone for ResourceAccess
Source§fn clone(&self) -> ResourceAccess
fn clone(&self) -> ResourceAccess
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ResourceAccess
impl Debug for ResourceAccess
Source§impl PartialEq for ResourceAccess
impl PartialEq for ResourceAccess
impl Copy for ResourceAccess
impl Eq for ResourceAccess
impl StructuralPartialEq for ResourceAccess
Auto Trait Implementations§
impl Freeze for ResourceAccess
impl RefUnwindSafe for ResourceAccess
impl Send for ResourceAccess
impl Sync for ResourceAccess
impl Unpin for ResourceAccess
impl UnsafeUnpin for ResourceAccess
impl UnwindSafe for ResourceAccess
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.