pub struct RectLight {
pub id: LightId,
pub position: Vec3,
pub right: Vec3,
pub up: Vec3,
pub color: Vec3,
pub intensity: f32,
pub two_sided: bool,
pub enabled: bool,
pub tag: Option<String>,
}Expand description
Rectangular area light for soft illumination.
Fields§
§id: LightId§position: Vec3§right: Vec3Right vector (half-width extent).
up: Vec3Up vector (half-height extent).
color: Vec3§intensity: f32§two_sided: bool§enabled: bool§tag: Option<String>Implementations§
Source§impl RectLight
impl RectLight
pub fn new( position: Vec3, right: Vec3, up: Vec3, color: Vec3, intensity: f32, ) -> Self
pub fn width(&self) -> f32
pub fn height(&self) -> f32
pub fn area(&self) -> f32
pub fn normal(&self) -> Vec3
Sourcepub fn nearest_point(&self, p: Vec3) -> Vec3
pub fn nearest_point(&self, p: Vec3) -> Vec3
Approximate point on the rect closest to p for a simple irradiance estimate.
Sourcepub fn irradiance_at(&self, p: Vec3, n: Vec3) -> Vec3
pub fn irradiance_at(&self, p: Vec3, n: Vec3) -> Vec3
CPU irradiance estimate using representative point technique.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for RectLight
impl RefUnwindSafe for RectLight
impl Send for RectLight
impl Sync for RectLight
impl Unpin for RectLight
impl UnsafeUnpin for RectLight
impl UnwindSafe for RectLight
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