pub struct GpuParticleSystem {Show 19 fields
pub pipeline: ComputePipeline,
pub max_particles: usize,
pub particle_buf_a: BufferId,
pub particle_buf_b: BufferId,
pub attractor_buf: BufferId,
pub dead_list_buf: BufferId,
pub indirect_buf: BufferId,
pub params_ubo: BufferId,
pub integrate_pass: ComputePassId,
pub emit_pass: ComputePassId,
pub count_pass: ComputePassId,
pub sort_pass: ComputePassId,
pub frame: u64,
pub initial_particles: Vec<GpuParticle>,
pub attractors: Vec<GpuAttractor>,
pub gravity: [f32; 3],
pub drag: f32,
pub emit_rate: f32,
pub do_sort: bool,
}Expand description
Complete GPU particle system configuration and state.
Fields§
§pipeline: ComputePipeline§max_particles: usize§particle_buf_a: BufferId§particle_buf_b: BufferId§attractor_buf: BufferId§dead_list_buf: BufferId§indirect_buf: BufferId§params_ubo: BufferId§integrate_pass: ComputePassId§emit_pass: ComputePassId§count_pass: ComputePassId§sort_pass: ComputePassId§frame: u64Which buffer is “current” (ping/pong).
initial_particles: Vec<GpuParticle>§attractors: Vec<GpuAttractor>§gravity: [f32; 3]§drag: f32§emit_rate: f32§do_sort: boolImplementations§
Source§impl GpuParticleSystem
impl GpuParticleSystem
Sourcepub fn add_attractor(&mut self, a: GpuAttractor)
pub fn add_attractor(&mut self, a: GpuAttractor)
Add an attractor.
Sourcepub fn spawn_burst(
&mut self,
origin: [f32; 3],
count: usize,
speed: f32,
lifetime: f32,
)
pub fn spawn_burst( &mut self, origin: [f32; 3], count: usize, speed: f32, lifetime: f32, )
Spawn initial particles (CPU-side setup for upload).
pub fn advance_frame(&mut self)
Sourcepub fn current_buffer(&self) -> BufferId
pub fn current_buffer(&self) -> BufferId
Current particle buffer (ping-pong).
Auto Trait Implementations§
impl Freeze for GpuParticleSystem
impl RefUnwindSafe for GpuParticleSystem
impl Send for GpuParticleSystem
impl Sync for GpuParticleSystem
impl Unpin for GpuParticleSystem
impl UnsafeUnpin for GpuParticleSystem
impl UnwindSafe for GpuParticleSystem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.