pub struct ComputePassDesc {
pub id: ComputePassId,
pub name: String,
pub shader_src: String,
pub work_groups: [u32; 3],
pub ssbo_bindings: Vec<(u32, BufferId)>,
pub ubo_bindings: Vec<(u32, BufferId)>,
pub uniforms: HashMap<String, ComputeUniform>,
pub barrier: MemoryBarrier,
}Expand description
Descriptor for a single compute dispatch pass.
Fields§
§id: ComputePassId§name: String§shader_src: String§work_groups: [u32; 3]§ssbo_bindings: Vec<(u32, BufferId)>(binding_point, buffer_id)
ubo_bindings: Vec<(u32, BufferId)>§uniforms: HashMap<String, ComputeUniform>§barrier: MemoryBarrierBarrier required before next pass.
Implementations§
Source§impl ComputePassDesc
impl ComputePassDesc
pub fn new(name: &str, shader_src: &str) -> Self
pub fn dispatch(self, x: u32, y: u32, z: u32) -> Self
pub fn bind_ssbo(self, binding: u32, buf: BufferId) -> Self
pub fn bind_ubo(self, binding: u32, buf: BufferId) -> Self
pub fn set_uniform(self, name: &str, v: ComputeUniform) -> Self
Trait Implementations§
Source§impl Clone for ComputePassDesc
impl Clone for ComputePassDesc
Source§fn clone(&self) -> ComputePassDesc
fn clone(&self) -> ComputePassDesc
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ComputePassDesc
impl RefUnwindSafe for ComputePassDesc
impl Send for ComputePassDesc
impl Sync for ComputePassDesc
impl Unpin for ComputePassDesc
impl UnsafeUnpin for ComputePassDesc
impl UnwindSafe for ComputePassDesc
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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