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SphSimulation

Struct SphSimulation 

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pub struct SphSimulation {
Show 17 fields pub particles: Vec<SphParticle>, pub h: f32, pub rest_density: f32, pub stiffness: f32, pub gamma: f32, pub viscosity: f32, pub surface_tension: f32, pub gravity: Vec3, pub max_dt: f32, pub min_dt: f32, pub dt: f32, pub cfl_factor: f32, pub speed_of_sound: f32, pub xsph_epsilon: f32, pub boundary_repulsion: f32, pub domain_min: Vec3, pub domain_max: Vec3, /* private fields */
}
Expand description

Weakly Compressible SPH (WCSPH) fluid simulation.

Reference: Becker & Teschner (2007). Uses cubic spline kernel, Tait equation of state, XSPH velocity correction, surface tension (Akinci 2013).

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§particles: Vec<SphParticle>§h: f32

Smoothing length h.

§rest_density: f32

Reference rest density (kg/m³).

§stiffness: f32

Stiffness for Tait EOS (pressure term).

§gamma: f32

Adiabatic index gamma.

§viscosity: f32

Dynamic viscosity coefficient.

§surface_tension: f32

Surface tension coefficient (Akinci).

§gravity: Vec3

Gravity.

§max_dt: f32

Maximum timestep (CFL).

§min_dt: f32

Minimum timestep.

§dt: f32

Current adaptive dt.

§cfl_factor: f32

CFL number.

§speed_of_sound: f32

Speed of sound (for Tait EOS).

§xsph_epsilon: f32

XSPH epsilon (velocity smoothing).

§boundary_repulsion: f32

Boundary repulsion force strength.

§domain_min: Vec3

Domain bounding box.

§domain_max: Vec3

Implementations§

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impl SphSimulation

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pub fn new(h: f32, rest_density: f32) -> Self

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pub fn add_cube( &mut self, center: Vec3, half_extent: Vec3, spacing: f32, mass: f32, )

Add a cubic block of particles.

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pub fn step(&mut self)

Step the simulation by one adaptive timestep.

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pub fn step_with_dt(&mut self, dt: f32)

Step with a fixed timestep.

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pub fn advance(&mut self, total_time: f32)

Step for total_time seconds using adaptive CFL.

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pub fn particle_count(&self) -> usize

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pub fn total_kinetic_energy(&self) -> f32

Total kinetic energy.

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pub fn average_density(&self) -> f32

Average density.

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pub fn sample_pressure(&self, pos: Vec3) -> f32

Compute pressure at an arbitrary world point via SPH interpolation.

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