pub struct Vec2 {
pub x: f32,
pub y: f32,
}Fields§
§x: f32§y: f32Implementations§
Source§impl Vec2
impl Vec2
pub fn new(x: f32, y: f32) -> Self
pub fn zero() -> Self
pub fn len_sq(self) -> f32
pub fn len(self) -> f32
pub fn norm(self) -> Self
pub fn dot(self, o: Self) -> f32
pub fn cross(self, o: Self) -> f32
pub fn sub(self, o: Self) -> Self
pub fn add(self, o: Self) -> Self
pub fn scale(self, s: f32) -> Self
pub fn clamp_len(self, max: f32) -> Self
pub fn dist(self, o: Self) -> f32
pub fn dist_sq(self, o: Self) -> f32
pub fn lerp(self, o: Self, t: f32) -> Self
pub fn perp(self) -> Self
pub fn rotate(self, angle: f32) -> Self
pub fn angle(self) -> f32
pub fn from_angle(a: f32) -> Self
pub fn reflect(self, normal: Self) -> Self
Trait Implementations§
impl Copy for Vec2
impl StructuralPartialEq for Vec2
Auto Trait Implementations§
impl Freeze for Vec2
impl RefUnwindSafe for Vec2
impl Send for Vec2
impl Sync for Vec2
impl Unpin for Vec2
impl UnsafeUnpin for Vec2
impl UnwindSafe for Vec2
Blanket Implementations§
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T: ?Sized,
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T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
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Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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