pub struct LodParticleSystem {
pub lods: [ContinuousEmitter; 4],
pub lod_ranges: [f32; 4],
pub position: Vec3,
/* private fields */
}Expand description
A multi-LOD particle system that reduces fidelity based on camera distance.
Fields§
§lods: [ContinuousEmitter; 4]LOD0 = full quality, LOD3 = billboard only.
lod_ranges: [f32; 4]§position: Vec3Implementations§
Source§impl LodParticleSystem
impl LodParticleSystem
pub fn new( base_rate: f32, shape: EmitterShape, template: ParticleTemplate, ) -> Self
pub fn tick(&mut self, dt: f32, camera_pos: Vec3)
pub fn active_pool(&self) -> &ParticlePool
Auto Trait Implementations§
impl Freeze for LodParticleSystem
impl RefUnwindSafe for LodParticleSystem
impl Send for LodParticleSystem
impl Sync for LodParticleSystem
impl Unpin for LodParticleSystem
impl UnsafeUnpin for LodParticleSystem
impl UnwindSafe for LodParticleSystem
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