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NetworkClock

Struct NetworkClock 

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pub struct NetworkClock { /* private fields */ }
Expand description

NTP-style network clock: estimates server time from ping round-trips.

Call record_ping_pong each time a pong arrives, then query server_time(local_time) to get the best estimate of current server time.

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impl NetworkClock

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pub fn new() -> Self

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pub fn record_ping_pong( &mut self, send_time_s: f64, recv_time_s: f64, server_send_time_s: f64, )

Call when a pong arrives.

  • send_time_s — local time (seconds) when we sent the ping.
  • recv_time_s — local time (seconds) when we received the pong.
  • server_send_time_s — the server’s timestamp embedded in the pong.
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pub fn tick(&mut self, dt: f64)

Advance the clock correction by dt seconds. Should be called each game frame.

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pub fn server_time(&self, local_time_s: f64) -> f64

Best estimate of the current server time given local_time_s.

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pub fn to_server_tick(&self, local_time_s: f64, tick_rate_hz: f64) -> u64

Convert a local time to server tick given tick rate.

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pub fn rtt_ms(&self) -> f64

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pub fn offset_s(&self) -> f64

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pub fn sample_count(&self) -> u64

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impl Default for NetworkClock

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fn default() -> Self

Returns the “default value” for a type. Read more

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