pub struct InputBuffer { /* private fields */ }Expand description
Holds un-acknowledged player inputs for prediction reconciliation.
Implementations§
Source§impl InputBuffer
impl InputBuffer
pub const DEFAULT_MAX_LEN: usize = 128
pub fn new(max_len: usize) -> Self
pub fn push(&mut self, input: PlayerInput)
Sourcepub fn unacked(&self) -> impl Iterator<Item = &PlayerInput>
pub fn unacked(&self) -> impl Iterator<Item = &PlayerInput>
Inputs not yet acknowledged by the server.
pub fn len(&self) -> usize
pub fn is_empty(&self) -> bool
pub fn clear(&mut self)
Auto Trait Implementations§
impl Freeze for InputBuffer
impl RefUnwindSafe for InputBuffer
impl Send for InputBuffer
impl Sync for InputBuffer
impl Unpin for InputBuffer
impl UnsafeUnpin for InputBuffer
impl UnwindSafe for InputBuffer
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