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SpringNetwork

Struct SpringNetwork 

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pub struct SpringNetwork {
    pub positions: Vec<Vec3>,
    pub velocities: Vec<Vec3>,
    pub masses: Vec<f32>,
    pub edges: Vec<(usize, usize, f32, f32)>,
    pub gravity: Vec3,
    pub damping: f32,
    pub iterations: usize,
}
Expand description

A general graph of nodes connected by spring edges.

Each node is a mass-point; edges are distance constraints. Useful for soft body shapes, molecules, and amorphous entities.

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§positions: Vec<Vec3>§velocities: Vec<Vec3>§masses: Vec<f32>§edges: Vec<(usize, usize, f32, f32)>

Edges: (node_a, node_b, rest_length, stiffness).

§gravity: Vec3§damping: f32§iterations: usize

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impl SpringNetwork

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pub fn new() -> Self

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pub fn add_node(&mut self, pos: Vec3, mass: f32) -> usize

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pub fn add_edge(&mut self, a: usize, b: usize, stiffness: f32)

Add an edge between two nodes. Automatically computes rest length from current positions.

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pub fn add_edge_with_length( &mut self, a: usize, b: usize, rest_length: f32, stiffness: f32, )

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pub fn tick(&mut self, dt: f32)

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pub fn apply_impulse(&mut self, node: usize, impulse: Vec3)

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pub fn explode(&mut self, center: Vec3, strength: f32, radius: f32)

Apply a radial explosion impulse from center.

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pub fn node_count(&self) -> usize

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pub fn edge_count(&self) -> usize

Trait Implementations§

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impl Clone for SpringNetwork

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fn clone(&self) -> SpringNetwork

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SpringNetwork

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SpringNetwork

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fn default() -> Self

Returns the “default value” for a type. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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