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AmbientSystem

Struct AmbientSystem 

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pub struct AmbientSystem {
    pub ssao_config: SsaoConfig,
    pub ssao_kernel: SsaoKernel,
    pub ssao_result: Option<SsaoResult>,
    pub probe_grid: Option<LightProbeGrid>,
    pub reflection_probes: ReflectionProbeManager,
    pub ambient_cube: AmbientCube,
    pub hemisphere: HemisphereLight,
    pub environment_sh: SphericalHarmonics9,
    pub ambient_multiplier: f32,
    pub ssao_enabled: bool,
    pub probes_enabled: bool,
    pub reflections_enabled: bool,
}
Expand description

Orchestrates all ambient and indirect lighting components.

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§ssao_config: SsaoConfig§ssao_kernel: SsaoKernel§ssao_result: Option<SsaoResult>§probe_grid: Option<LightProbeGrid>§reflection_probes: ReflectionProbeManager§ambient_cube: AmbientCube§hemisphere: HemisphereLight§environment_sh: SphericalHarmonics9§ambient_multiplier: f32

Global ambient multiplier.

§ssao_enabled: bool

Whether SSAO is enabled.

§probes_enabled: bool

Whether the light probe grid is enabled.

§reflections_enabled: bool

Whether reflection probes are enabled.

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impl AmbientSystem

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pub fn new() -> Self

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pub fn update_ssao_config(&mut self, config: SsaoConfig)

Recreate the SSAO kernel when config changes.

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pub fn compute_ssao( &mut self, width: u32, height: u32, depth_buffer: &[f32], normal_buffer: &[Vec3], projection: &Mat4, )

Compute SSAO for the given depth and normal buffers.

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pub fn ssao_at(&self, x: u32, y: u32) -> f32

Get the SSAO factor at a pixel.

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pub fn ambient_irradiance(&self, point: Vec3, normal: Vec3) -> Color

Compute total ambient irradiance at a world position.

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pub fn sample_reflection( &self, point: Vec3, reflection_dir: Vec3, roughness: f32, ) -> Color

Sample reflection at a world position.

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pub fn setup_probe_grid( &mut self, origin: Vec3, cell_size: Vec3, count_x: u32, count_y: u32, count_z: u32, )

Set up a probe grid for the scene.

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pub fn fill_probes_uniform(&mut self, color: Color)

Fill the probe grid with a uniform ambient color.

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pub fn fill_probes_sky_ground(&mut self, sky: Color, ground: Color)

Fill the probe grid with a sky/ground gradient.

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pub fn stats(&self) -> AmbientStats

Get stats.

Trait Implementations§

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impl Debug for AmbientSystem

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AmbientSystem

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fn default() -> Self

Returns the “default value” for a type. Read more

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