pub struct GeoMesh {
pub vertices: Vec<Vec3>,
pub normals: Vec<Vec3>,
pub uvs: Vec<Vec2>,
pub colors: Vec<Vec4>,
pub triangles: Vec<Triangle>,
}Expand description
A mesh of vertices and triangles produced by geometry operations.
Fields§
§vertices: Vec<Vec3>§normals: Vec<Vec3>§uvs: Vec<Vec2>§colors: Vec<Vec4>§triangles: Vec<Triangle>Implementations§
Source§impl GeoMesh
impl GeoMesh
pub fn new() -> Self
pub fn vertex_count(&self) -> usize
pub fn triangle_count(&self) -> usize
pub fn add_vertex(&mut self, pos: Vec3, normal: Vec3, uv: Vec2) -> u32
pub fn add_triangle(&mut self, a: u32, b: u32, c: u32)
Sourcepub fn recompute_normals(&mut self)
pub fn recompute_normals(&mut self)
Compute flat normals from triangle geometry.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GeoMesh
impl RefUnwindSafe for GeoMesh
impl Send for GeoMesh
impl Sync for GeoMesh
impl Unpin for GeoMesh
impl UnsafeUnpin for GeoMesh
impl UnwindSafe for GeoMesh
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