pub enum PlayerAnimState {
Idle,
Walk,
Attack,
HeavyAttack,
Cast,
Defend,
Hurt,
Flee,
Channel,
Dodge,
Interact,
}Expand description
All possible player animation states in the Chaos RPG.
Variants§
Implementations§
Source§impl PlayerAnimState
impl PlayerAnimState
Sourcepub fn fixed_duration(&self) -> Option<f32>
pub fn fixed_duration(&self) -> Option<f32>
Duration hint for non-looping states (seconds). Returns None for looping states.
Trait Implementations§
Source§impl Clone for PlayerAnimState
impl Clone for PlayerAnimState
Source§fn clone(&self) -> PlayerAnimState
fn clone(&self) -> PlayerAnimState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerAnimState
impl Debug for PlayerAnimState
Source§impl Hash for PlayerAnimState
impl Hash for PlayerAnimState
Source§impl PartialEq for PlayerAnimState
impl PartialEq for PlayerAnimState
impl Copy for PlayerAnimState
impl Eq for PlayerAnimState
impl StructuralPartialEq for PlayerAnimState
Auto Trait Implementations§
impl Freeze for PlayerAnimState
impl RefUnwindSafe for PlayerAnimState
impl Send for PlayerAnimState
impl Sync for PlayerAnimState
impl Unpin for PlayerAnimState
impl UnsafeUnpin for PlayerAnimState
impl UnwindSafe for PlayerAnimState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.