pub struct EffectPresets;Expand description
Pre-baked effect sequences for common scenarios.
Implementations§
Source§impl EffectPresets
impl EffectPresets
Sourcepub fn boss_opening() -> Vec<EffectEvent>
pub fn boss_opening() -> Vec<EffectEvent>
Generate a burst of events simulating a boss fight opening.
Sourcepub fn heavy_hit(damage_fraction: f32) -> Vec<EffectEvent>
pub fn heavy_hit(damage_fraction: f32) -> Vec<EffectEvent>
Player takes a heavy hit.
Sourcepub fn aoe_explosion(power: f32) -> Vec<EffectEvent>
pub fn aoe_explosion(power: f32) -> Vec<EffectEvent>
Area of Effect explosion.
Sourcepub fn rift_opening(entropy: f32) -> Vec<EffectEvent>
pub fn rift_opening(entropy: f32) -> Vec<EffectEvent>
Dimensional rift opening — sustained chaos effects.
Auto Trait Implementations§
impl Freeze for EffectPresets
impl RefUnwindSafe for EffectPresets
impl Send for EffectPresets
impl Sync for EffectPresets
impl Unpin for EffectPresets
impl UnsafeUnpin for EffectPresets
impl UnwindSafe for EffectPresets
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