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PostProcessPass

Struct PostProcessPass 

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pub struct PostProcessPass {
Show 24 fields pub enabled: bool, pub shader_handle: u64, pub time_us: u64, pub bloom_enabled: bool, pub bloom_intensity: f32, pub bloom_threshold: f32, pub bloom_radius: f32, pub bloom_mip_count: u32, pub tone_mapping: ToneMappingOperator, pub exposure: ExposureController, pub gamma: f32, pub vignette_enabled: bool, pub vignette_intensity: f32, pub vignette_smoothness: f32, pub chromatic_aberration_enabled: bool, pub chromatic_aberration_intensity: f32, pub film_grain_enabled: bool, pub film_grain_intensity: f32, pub dithering_enabled: bool, pub color_lut_handle: u64, pub color_lut_enabled: bool, pub saturation: f32, pub contrast: f32, pub brightness: f32,
}
Expand description

Post-processing pass: bloom, tone mapping, and anti-aliasing.

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§enabled: bool

Whether post-processing is enabled.

§shader_handle: u64

Shader program handle.

§time_us: u64

Time taken (microseconds).

§bloom_enabled: bool

Bloom settings.

§bloom_intensity: f32§bloom_threshold: f32§bloom_radius: f32§bloom_mip_count: u32§tone_mapping: ToneMappingOperator

Tone mapping operator.

§exposure: ExposureController

Exposure controller.

§gamma: f32

Gamma correction value.

§vignette_enabled: bool

Vignette settings.

§vignette_intensity: f32§vignette_smoothness: f32§chromatic_aberration_enabled: bool

Chromatic aberration.

§chromatic_aberration_intensity: f32§film_grain_enabled: bool

Film grain.

§film_grain_intensity: f32§dithering_enabled: bool

Dithering (reduces banding in gradients).

§color_lut_handle: u64

Color grading LUT texture handle.

§color_lut_enabled: bool§saturation: f32

Saturation adjustment (1.0 = no change).

§contrast: f32

Contrast adjustment (1.0 = no change).

§brightness: f32

Brightness adjustment (0.0 = no change).

Implementations§

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impl PostProcessPass

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pub fn new() -> Self

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pub fn execute( &mut self, hdr_fb: &HdrFramebuffer, _viewport: &Viewport, dt: f32, )

Execute the post-processing pass.

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pub fn bloom_extract(&self, color: [f32; 3]) -> [f32; 3]

Apply bloom extraction (returns which pixels are bright enough).

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pub fn apply_vignette(&self, color: [f32; 3], uv: [f32; 2]) -> [f32; 3]

Apply vignette effect.

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pub fn color_adjust(&self, color: [f32; 3]) -> [f32; 3]

Apply saturation/contrast/brightness adjustments.

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pub fn fragment_shader(&self) -> String

Generate the post-process fragment shader.

Trait Implementations§

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impl Debug for PostProcessPass

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PostProcessPass

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fn default() -> Self

Returns the “default value” for a type. Read more

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