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GBufferDebugView

Struct GBufferDebugView 

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pub struct GBufferDebugView {
Show 13 fields pub active_channel: GBufferDebugChannel, pub enabled: bool, pub exposure: f32, pub depth_near: f32, pub depth_far: f32, pub grid_cols: u32, pub grid_rows: u32, pub overlay_opacity: f32, pub material_id_palette: Vec<[f32; 3]>, pub zoom: f32, pub pan: [f32; 2], pub show_pixel_values: bool, pub cursor_pos: [u32; 2],
}
Expand description

Debug view configuration and state for visualizing G-Buffer contents.

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§active_channel: GBufferDebugChannel

Which channel is currently being displayed.

§enabled: bool

Whether the debug view is enabled.

§exposure: f32

Exposure multiplier for HDR channels (emission, position range).

§depth_near: f32

Depth visualization near plane override (0 = auto).

§depth_far: f32

Depth visualization far plane override (0 = auto).

§grid_cols: u32

Grid layout dimensions when showing all channels.

§grid_rows: u32§overlay_opacity: f32

Overlay opacity when compositing debug view over the scene (0..1).

§material_id_palette: Vec<[f32; 3]>

False color palette for material ID visualization.

§zoom: f32

Zoom level for the debug view (1.0 = fit to screen).

§pan: [f32; 2]

Pan offset in normalized coordinates.

§show_pixel_values: bool

Whether to show numeric values at cursor position.

§cursor_pos: [u32; 2]

Cursor position for pixel value readback.

Implementations§

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impl GBufferDebugView

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pub fn new() -> Self

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pub fn toggle(&mut self)

Toggle the debug view on/off.

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pub fn cycle_next(&mut self)

Cycle to the next channel.

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pub fn cycle_prev(&mut self)

Cycle to the previous channel.

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pub fn set_channel(&mut self, channel: GBufferDebugChannel)

Set the debug channel directly.

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pub fn adjust_exposure(&mut self, delta: f32)

Adjust exposure for HDR debug visualization.

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pub fn reset_view(&mut self)

Reset zoom and pan to defaults.

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pub fn grid_cell_viewport( &self, channel_index: u32, full_viewport: &Viewport, ) -> Viewport

Compute the viewport region for a specific channel in the “All” grid view.

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pub fn linearize_depth(&self, raw_depth: f32) -> f32

Map a raw depth value to a visualizable [0, 1] range using the configured near/far.

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pub fn visualize_normal(n: [f32; 3]) -> [f32; 3]

Convert a normal from [-1,1] to [0,1] for visualization.

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pub fn material_id_color(&self, id: u8) -> [f32; 3]

Get the false color for a material ID.

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pub fn generate_debug_shader(&self) -> String

Generate a GLSL snippet for the currently selected debug visualization.

Trait Implementations§

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impl Clone for GBufferDebugView

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fn clone(&self) -> GBufferDebugView

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GBufferDebugView

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GBufferDebugView

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fn default() -> Self

Returns the “default value” for a type. Read more

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