pub struct CharacterController {Show 21 fields
pub position: (f32, f32, f32),
pub velocity: (f32, f32, f32),
pub acceleration: (f32, f32, f32),
pub friction: f32,
pub max_speed: f32,
pub jump_force: f32,
pub is_grounded: bool,
pub facing_direction: f32,
pub collision_radius: f32,
pub collision_height: f32,
pub gravity: f32,
pub can_fly: bool,
pub input_move: (f32, f32),
pub input_jump: bool,
pub input_dash: bool,
pub dash_cooldown: f32,
pub dash_speed: f32,
pub dash_duration: f32,
pub dash_timer: f32,
pub knockback: (f32, f32, f32),
pub knockback_decay: f32,
}Fields§
§position: (f32, f32, f32)§velocity: (f32, f32, f32)§acceleration: (f32, f32, f32)§friction: f32§max_speed: f32§jump_force: f32§is_grounded: bool§facing_direction: f32§collision_radius: f32§collision_height: f32§gravity: f32§can_fly: bool§input_move: (f32, f32)§input_jump: bool§input_dash: bool§dash_cooldown: f32§dash_speed: f32§dash_duration: f32§dash_timer: f32§knockback: (f32, f32, f32)§knockback_decay: f32Implementations§
Source§impl CharacterController
impl CharacterController
pub fn new(position: (f32, f32, f32)) -> Self
pub fn tick(&mut self, dt: f32, move_speed: f32)
pub fn apply_knockback(&mut self, direction: (f32, f32, f32), force: f32)
pub fn distance_to(&self, other: &CharacterController) -> f32
pub fn is_colliding_with(&self, other: &CharacterController) -> bool
pub fn resolve_collision(&mut self, other: &mut CharacterController)
Trait Implementations§
Source§impl Clone for CharacterController
impl Clone for CharacterController
Source§fn clone(&self) -> CharacterController
fn clone(&self) -> CharacterController
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for CharacterController
impl RefUnwindSafe for CharacterController
impl Send for CharacterController
impl Sync for CharacterController
impl Unpin for CharacterController
impl UnsafeUnpin for CharacterController
impl UnwindSafe for CharacterController
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.