pub struct StereoPan {
pub left: f32,
pub right: f32,
}Expand description
Stereo pan result: gain for left and right channels.
Fields§
§left: f32§right: f32Implementations§
Source§impl StereoPan
impl StereoPan
pub fn center() -> Self
Sourcepub fn from_position(x: f32, arena_half_width: f32) -> Self
pub fn from_position(x: f32, arena_half_width: f32) -> Self
Compute stereo pan from a position relative to the listener.
x is in world units; arena_half_width defines the full-left/full-right boundary.
Sourcepub fn from_world_pos(
source: Vec2,
listener: Vec2,
arena_half_width: f32,
) -> Self
pub fn from_world_pos( source: Vec2, listener: Vec2, arena_half_width: f32, ) -> Self
Compute from a 2D source position relative to listener center.
Sourcepub fn with_vertical_bias(self, source_y: f32, listener_y: f32) -> Self
pub fn with_vertical_bias(self, source_y: f32, listener_y: f32) -> Self
Apply upward bias (Y > listener → slight center widening for “above” feel).
Trait Implementations§
Auto Trait Implementations§
impl Freeze for StereoPan
impl RefUnwindSafe for StereoPan
impl Send for StereoPan
impl Sync for StereoPan
impl Unpin for StereoPan
impl UnsafeUnpin for StereoPan
impl UnwindSafe for StereoPan
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