pub struct SceneAsset {
pub name: String,
pub entities: Vec<SceneEntity>,
pub prefabs: Vec<PrefabRef>,
pub properties: HashMap<String, String>,
}Expand description
A complete serialised scene graph.
Fields§
§name: StringHuman-readable scene name.
entities: Vec<SceneEntity>All static entities baked into the scene.
prefabs: Vec<PrefabRef>Prefab instances referenced in the scene.
properties: HashMap<String, String>Global scene properties (fog, ambient light, sky, etc.).
Implementations§
Source§impl SceneAsset
impl SceneAsset
Sourcepub fn find_entity(&self, name: &str) -> Option<&SceneEntity>
pub fn find_entity(&self, name: &str) -> Option<&SceneEntity>
Look up an entity by name.
Sourcepub fn object_count(&self) -> usize
pub fn object_count(&self) -> usize
Total number of objects (entities + prefab instances).
Trait Implementations§
Source§impl Clone for SceneAsset
impl Clone for SceneAsset
Source§fn clone(&self) -> SceneAsset
fn clone(&self) -> SceneAsset
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SceneAsset
impl Debug for SceneAsset
impl Asset for SceneAsset
Auto Trait Implementations§
impl Freeze for SceneAsset
impl RefUnwindSafe for SceneAsset
impl Send for SceneAsset
impl Sync for SceneAsset
impl Unpin for SceneAsset
impl UnsafeUnpin for SceneAsset
impl UnwindSafe for SceneAsset
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.