pub struct UiInput {
pub mouse_pos: (f32, f32),
pub mouse_delta: (f32, f32),
pub left_down: bool,
pub left_just_pressed: bool,
pub left_just_released: bool,
pub right_just_pressed: bool,
pub scroll_delta: (f32, f32),
pub keys_pressed: Vec<u32>,
pub text_input: String,
}Expand description
Input snapshot for one UI tick.
Fields§
§mouse_pos: (f32, f32)§mouse_delta: (f32, f32)§left_down: bool§left_just_pressed: bool§left_just_released: bool§right_just_pressed: bool§scroll_delta: (f32, f32)§keys_pressed: Vec<u32>§text_input: StringTrait Implementations§
Auto Trait Implementations§
impl Freeze for UiInput
impl RefUnwindSafe for UiInput
impl Send for UiInput
impl Sync for UiInput
impl Unpin for UiInput
impl UnsafeUnpin for UiInput
impl UnwindSafe for UiInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more