pub struct LeafParticleSystem {
pub particles: Vec<LeafParticle>,
pub emitters: Vec<LeafParticleEmitter>,
pub max_particles: usize,
}Expand description
Manages a pool of leaf particles across an entire scene.
Fields§
§particles: Vec<LeafParticle>§emitters: Vec<LeafParticleEmitter>§max_particles: usizeImplementations§
Source§impl LeafParticleSystem
impl LeafParticleSystem
pub fn new(max_particles: usize) -> Self
pub fn add_emitter(&mut self, e: LeafParticleEmitter)
pub fn update(&mut self, dt: f32, wind: Vec3)
pub fn live_count(&self) -> usize
Trait Implementations§
Source§impl Clone for LeafParticleSystem
impl Clone for LeafParticleSystem
Source§fn clone(&self) -> LeafParticleSystem
fn clone(&self) -> LeafParticleSystem
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for LeafParticleSystem
impl Debug for LeafParticleSystem
Source§impl Default for LeafParticleSystem
impl Default for LeafParticleSystem
Source§fn default() -> LeafParticleSystem
fn default() -> LeafParticleSystem
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for LeafParticleSystem
impl RefUnwindSafe for LeafParticleSystem
impl Send for LeafParticleSystem
impl Sync for LeafParticleSystem
impl Unpin for LeafParticleSystem
impl UnsafeUnpin for LeafParticleSystem
impl UnwindSafe for LeafParticleSystem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more