pub struct LoadQueue { /* private fields */ }Expand description
Priority queue for chunks to be loaded.
Implementations§
Source§impl LoadQueue
impl LoadQueue
pub fn new() -> Self
Sourcepub fn push(&mut self, coord: ChunkCoord, priority: i64)
pub fn push(&mut self, coord: ChunkCoord, priority: i64)
Push a coord with given priority (higher = sooner).
Sourcepub fn pop(&mut self) -> Option<ChunkCoord>
pub fn pop(&mut self) -> Option<ChunkCoord>
Pop the highest-priority coord.
pub fn len(&self) -> usize
pub fn is_empty(&self) -> bool
Sourcepub fn reprioritize(&mut self, camera: Vec3, config: &TerrainConfig)
pub fn reprioritize(&mut self, camera: Vec3, config: &TerrainConfig)
Recompute priorities based on new camera position. Clears and rebuilds.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for LoadQueue
impl RefUnwindSafe for LoadQueue
impl Send for LoadQueue
impl Sync for LoadQueue
impl Unpin for LoadQueue
impl UnsafeUnpin for LoadQueue
impl UnwindSafe for LoadQueue
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more