pub struct SpatialGrid<T: Clone> {
pub cell_size: f32,
/* private fields */
}Expand description
A uniform 3D spatial hash grid.
Space is divided into cubic cells of cell_size. Items are stored in
buckets by their cell coordinate. Queries scan all cells overlapping
the query sphere.
§Complexity
- Insert: O(1) average
- Range query: O(k + m) where k = items in range, m = cells overlapping sphere
- Rebuild: O(n)
Fields§
§cell_size: f32Cell size (world units per cell edge).
Implementations§
Source§impl<T: Clone> SpatialGrid<T>
impl<T: Clone> SpatialGrid<T>
pub fn new(cell_size: f32) -> Self
pub fn insert(&mut self, pos: Vec3, item: T)
Sourcepub fn query_radius(&self, center: Vec3, radius: f32) -> Vec<(T, Vec3, f32)>
pub fn query_radius(&self, center: Vec3, radius: f32) -> Vec<(T, Vec3, f32)>
Query all items within radius of center, returning (item, position, distance).
Sourcepub fn k_nearest(&self, center: Vec3, k: usize) -> Vec<(T, Vec3, f32)>
pub fn k_nearest(&self, center: Vec3, k: usize) -> Vec<(T, Vec3, f32)>
Find the k nearest items to center.
pub fn clear(&mut self)
pub fn len(&self) -> usize
pub fn is_empty(&self) -> bool
pub fn bucket_count(&self) -> usize
Sourcepub fn avg_bucket_load(&self) -> f32
pub fn avg_bucket_load(&self) -> f32
Average items per occupied bucket (load factor).
Auto Trait Implementations§
impl<T> Freeze for SpatialGrid<T>
impl<T> RefUnwindSafe for SpatialGrid<T>where
T: RefUnwindSafe,
impl<T> Send for SpatialGrid<T>where
T: Send,
impl<T> Sync for SpatialGrid<T>where
T: Sync,
impl<T> Unpin for SpatialGrid<T>where
T: Unpin,
impl<T> UnsafeUnpin for SpatialGrid<T>
impl<T> UnwindSafe for SpatialGrid<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more