pub struct SpawnGroup {
pub blueprint: String,
pub count: u32,
pub zone: SpawnZone,
pub pattern: SpawnPattern,
pub rate: f32,
pub delay: f32,
pub tag: Option<String>,
pub blocking: bool,
}Expand description
One group within a wave: blueprint × count at a zone.
Fields§
§blueprint: String§count: u32§zone: SpawnZone§pattern: SpawnPattern§rate: f32Spawns per second (0 = all at once).
delay: f32Delay from wave start before this group activates.
tag: Option<String>Tag applied to all spawned entities.
blocking: boolIf true, the wave doesn’t complete until all these entities die.
Implementations§
Source§impl SpawnGroup
impl SpawnGroup
pub fn new(blueprint: &str, count: u32, zone: SpawnZone) -> Self
pub fn with_pattern(self, p: SpawnPattern) -> Self
pub fn with_rate(self, r: f32) -> Self
pub fn with_delay(self, d: f32) -> Self
pub fn tagged(self, t: &str) -> Self
pub fn non_blocking(self) -> Self
Trait Implementations§
Source§impl Clone for SpawnGroup
impl Clone for SpawnGroup
Source§fn clone(&self) -> SpawnGroup
fn clone(&self) -> SpawnGroup
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for SpawnGroup
impl RefUnwindSafe for SpawnGroup
impl Send for SpawnGroup
impl Sync for SpawnGroup
impl Unpin for SpawnGroup
impl UnsafeUnpin for SpawnGroup
impl UnwindSafe for SpawnGroup
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more