pub struct ProfileOverlay {
pub frame_ms_graph: Vec<f64>,
pub system_bars: Vec<(String, f64)>,
pub avg_fps: f64,
pub avg_frame_ms: f64,
pub p99_frame_ms: f64,
pub stutter_count: u32,
pub memory_mb: f64,
}Expand description
Data ready for rendering a profiling overlay (e.g. a graph in the game).
Fields§
§frame_ms_graph: Vec<f64>Frame time graph — last N frame_ms values for sparkline.
system_bars: Vec<(String, f64)>Per-system bar chart values (name → ms).
avg_fps: f64§avg_frame_ms: f64§p99_frame_ms: f64§stutter_count: u32§memory_mb: f64Implementations§
Source§impl ProfileOverlay
impl ProfileOverlay
pub fn from_profiler(p: &Profiler, sd: &StutterDetector) -> Self
Trait Implementations§
Source§impl Clone for ProfileOverlay
impl Clone for ProfileOverlay
Source§fn clone(&self) -> ProfileOverlay
fn clone(&self) -> ProfileOverlay
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ProfileOverlay
impl RefUnwindSafe for ProfileOverlay
impl Send for ProfileOverlay
impl Sync for ProfileOverlay
impl Unpin for ProfileOverlay
impl UnsafeUnpin for ProfileOverlay
impl UnwindSafe for ProfileOverlay
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more