pub struct Wander {
pub wander_distance: f32,
pub wander_radius: f32,
pub wander_jitter: f32,
pub wander_angle: f32,
}Expand description
Random-looking wandering using a wander circle in front of the agent.
Fields§
§wander_distance: f32§wander_radius: f32§wander_jitter: f32§wander_angle: f32Implementations§
Source§impl Wander
impl Wander
pub fn new() -> Self
Sourcepub fn steer(&mut self, agent: &SteeringAgent, rng_val: f32) -> SteeringOutput
pub fn steer(&mut self, agent: &SteeringAgent, rng_val: f32) -> SteeringOutput
Update wander angle with pseudo-random jitter and compute steering.
rng_val should be a value in [-1.0, 1.0] (caller supplies randomness).
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Wander
impl RefUnwindSafe for Wander
impl Send for Wander
impl Sync for Wander
impl Unpin for Wander
impl UnsafeUnpin for Wander
impl UnwindSafe for Wander
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more