pub struct PlayerInput {
pub tick: u64,
pub move_dir: Vec2,
pub jump: bool,
pub actions: u32,
pub facing: f32,
}Expand description
One frame of local player input.
Fields§
§tick: u64Server tick this input corresponds to.
move_dir: Vec2Normalised movement direction (-1 to 1 on each axis).
jump: bool§actions: u32Bitmask: bit 0=primary fire, 1=secondary fire, 2=reload, 3=interact, etc.
facing: f32Yaw angle the player was facing when this input was made.
Implementations§
Trait Implementations§
Source§impl Clone for PlayerInput
impl Clone for PlayerInput
Source§fn clone(&self) -> PlayerInput
fn clone(&self) -> PlayerInput
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerInput
impl Debug for PlayerInput
Source§impl PartialEq for PlayerInput
impl PartialEq for PlayerInput
impl StructuralPartialEq for PlayerInput
Auto Trait Implementations§
impl Freeze for PlayerInput
impl RefUnwindSafe for PlayerInput
impl Send for PlayerInput
impl Sync for PlayerInput
impl Unpin for PlayerInput
impl UnsafeUnpin for PlayerInput
impl UnwindSafe for PlayerInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more