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UtilityAI

Struct UtilityAI 

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pub struct UtilityAI {
    pub bb: Blackboard,
    pub reeval_interval: f32,
    pub inertia: f32,
    /* private fields */
}
Expand description

Selects the highest-scoring available action and runs it.

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§bb: Blackboard§reeval_interval: f32

Re-evaluate scores every reeval_interval seconds.

§inertia: f32

Inertia: current action needs to be beaten by this margin to switch.

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impl UtilityAI

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pub fn new() -> Self

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pub fn add_action(&mut self, action: Box<dyn UtilityAction>)

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pub fn tick(&mut self, dt: f32)

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pub fn current_action_name(&self) -> Option<&str>

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pub fn scores(&self) -> Vec<(&str, f32)>

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impl Default for UtilityAI

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fn default() -> Self

Returns the “default value” for a type. Read more

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