pub struct ConsoleState {Show 13 fields
pub time_scale: f32,
pub fps: f32,
pub frame_index: u64,
pub memory_mb: f32,
pub entity_count: u32,
pub particle_count: u32,
pub field_count: u32,
pub properties: HashMap<String, String>,
pub quit_requested: bool,
pub screenshot_path: Option<String>,
pub profiler_running: bool,
pub profiler_report: Option<String>,
pub log_output: Vec<String>,
}Expand description
The mutable game/engine state that console commands can inspect or modify.
In a real engine this would hold references; here we use owned copies so
the struct is 'static and thread-safe.
Fields§
§time_scale: f32§fps: f32§frame_index: u64§memory_mb: f32§entity_count: u32§particle_count: u32§field_count: u32§properties: HashMap<String, String>Simple key-value store for command-side property overrides.
quit_requested: bool§screenshot_path: Option<String>§profiler_running: bool§profiler_report: Option<String>§log_output: Vec<String>Implementations§
Trait Implementations§
Source§impl Clone for ConsoleState
impl Clone for ConsoleState
Source§fn clone(&self) -> ConsoleState
fn clone(&self) -> ConsoleState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ConsoleState
impl Debug for ConsoleState
Source§impl Default for ConsoleState
impl Default for ConsoleState
Source§fn default() -> ConsoleState
fn default() -> ConsoleState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ConsoleState
impl RefUnwindSafe for ConsoleState
impl Send for ConsoleState
impl Sync for ConsoleState
impl Unpin for ConsoleState
impl UnsafeUnpin for ConsoleState
impl UnwindSafe for ConsoleState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more