#[repr(C)]pub struct ParticleGpuData {
pub position: [f32; 4],
pub velocity: [f32; 4],
}Expand description
A particle position/velocity datum, tightly packed for GPU.
Fields§
§position: [f32; 4]§velocity: [f32; 4]Trait Implementations§
Source§impl Clone for ParticleGpuData
impl Clone for ParticleGpuData
Source§fn clone(&self) -> ParticleGpuData
fn clone(&self) -> ParticleGpuData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ParticleGpuData
impl Debug for ParticleGpuData
Source§impl Default for ParticleGpuData
impl Default for ParticleGpuData
impl Copy for ParticleGpuData
Auto Trait Implementations§
impl Freeze for ParticleGpuData
impl RefUnwindSafe for ParticleGpuData
impl Send for ParticleGpuData
impl Sync for ParticleGpuData
impl Unpin for ParticleGpuData
impl UnsafeUnpin for ParticleGpuData
impl UnwindSafe for ParticleGpuData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more