pub struct DecoratorState {
pub repeat_count: u32,
pub activated_at: Option<Instant>,
pub last_tick_time: Option<Instant>,
pub last_tick_sim: f64,
}Expand description
Mutable state owned by a Decorator node.
Fields§
§repeat_count: u32Ticks/loops completed (used by Repeat).
activated_at: Option<Instant>Time the current activation started (used by Timeout).
last_tick_time: Option<Instant>Wall-clock time of last tick (used by Cooldown).
last_tick_sim: f64Simulation-time of last tick (used by Cooldown, in seconds).
Trait Implementations§
Source§impl Clone for DecoratorState
impl Clone for DecoratorState
Source§fn clone(&self) -> DecoratorState
fn clone(&self) -> DecoratorState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DecoratorState
impl Debug for DecoratorState
Source§impl Default for DecoratorState
impl Default for DecoratorState
Source§fn default() -> DecoratorState
fn default() -> DecoratorState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for DecoratorState
impl RefUnwindSafe for DecoratorState
impl Send for DecoratorState
impl Sync for DecoratorState
impl Unpin for DecoratorState
impl UnsafeUnpin for DecoratorState
impl UnwindSafe for DecoratorState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more