pub enum SoundOrigin {
Entity(Vec2),
Traveling {
from: Vec2,
to: Vec2,
progress: f32,
},
Centered,
Above,
Below,
}Expand description
Origin of a sound in the game world.
Variants§
Entity(Vec2)
Sound from an entity at a position.
Traveling
Sound traveling from source to target over time.
Centered
Centered with wide stereo.
Above
From above (weather, sky effects).
Below
From below (floor effects).
Implementations§
Trait Implementations§
Source§impl Clone for SoundOrigin
impl Clone for SoundOrigin
Source§fn clone(&self) -> SoundOrigin
fn clone(&self) -> SoundOrigin
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SoundOrigin
impl Debug for SoundOrigin
Source§impl PartialEq for SoundOrigin
impl PartialEq for SoundOrigin
impl Copy for SoundOrigin
impl StructuralPartialEq for SoundOrigin
Auto Trait Implementations§
impl Freeze for SoundOrigin
impl RefUnwindSafe for SoundOrigin
impl Send for SoundOrigin
impl Sync for SoundOrigin
impl Unpin for SoundOrigin
impl UnsafeUnpin for SoundOrigin
impl UnwindSafe for SoundOrigin
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more