pub struct SteeringSystem {
pub agents: Vec<SteeringAgent>,
pub behaviors: Vec<WeightedSteering>,
}Expand description
Manages a list of agents and updates them each frame.
Fields§
§agents: Vec<SteeringAgent>§behaviors: Vec<WeightedSteering>Implementations§
Source§impl SteeringSystem
impl SteeringSystem
pub fn new() -> Self
pub fn add_agent( &mut self, agent: SteeringAgent, behavior: WeightedSteering, ) -> usize
Sourcepub fn nearest_agent(&self, pos: Vec2) -> Option<usize>
pub fn nearest_agent(&self, pos: Vec2) -> Option<usize>
Returns the index of the agent nearest to pos.
pub fn agent_count(&self) -> usize
Trait Implementations§
Source§impl Clone for SteeringSystem
impl Clone for SteeringSystem
Source§fn clone(&self) -> SteeringSystem
fn clone(&self) -> SteeringSystem
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SteeringSystem
impl Debug for SteeringSystem
Source§impl Default for SteeringSystem
impl Default for SteeringSystem
Source§fn default() -> SteeringSystem
fn default() -> SteeringSystem
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for SteeringSystem
impl RefUnwindSafe for SteeringSystem
impl Send for SteeringSystem
impl Sync for SteeringSystem
impl Unpin for SteeringSystem
impl UnsafeUnpin for SteeringSystem
impl UnwindSafe for SteeringSystem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more