pub struct TreeRunner<T> {
pub tree: BehaviorTree<T>,
pub bb: Blackboard,
/* private fields */
}Expand description
Manages a behavior tree instance for one entity, tracking timing and events.
Fields§
§tree: BehaviorTree<T>§bb: BlackboardImplementations§
Source§impl<T: Debug + Send + Sync + 'static> TreeRunner<T>
impl<T: Debug + Send + Sync + 'static> TreeRunner<T>
pub fn new(tree: BehaviorTree<T>) -> Self
Sourcepub fn update(&mut self, entity: &mut T, dt: f32) -> Status
pub fn update(&mut self, entity: &mut T, dt: f32) -> Status
Tick the tree. Returns last status. Collects fired events.
Sourcepub fn drain_events(&mut self) -> Vec<String>
pub fn drain_events(&mut self) -> Vec<String>
Drain all fired events since last drain.
pub fn last_status(&self) -> Status
pub fn elapsed(&self) -> f32
Auto Trait Implementations§
impl<T> Freeze for TreeRunner<T>
impl<T> !RefUnwindSafe for TreeRunner<T>
impl<T> Send for TreeRunner<T>
impl<T> Sync for TreeRunner<T>
impl<T> Unpin for TreeRunner<T>
impl<T> UnsafeUnpin for TreeRunner<T>
impl<T> !UnwindSafe for TreeRunner<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more