pub struct Trail {
pub id: u32,
pub points: Vec<TrailPoint>,
pub max_points: usize,
pub lifetime: f32,
pub min_distance: f32,
pub width_start: f32,
pub width_end: f32,
pub color_start: Vec4,
pub color_end: Vec4,
pub time: f32,
pub enabled: bool,
pub smooth: bool,
}Expand description
A ribbon trail following a moving object.
Fields§
§id: u32§points: Vec<TrailPoint>§max_points: usize§lifetime: f32§min_distance: f32§width_start: f32§width_end: f32§color_start: Vec4§color_end: Vec4§time: f32§enabled: bool§smooth: boolImplementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Trail
impl RefUnwindSafe for Trail
impl Send for Trail
impl Sync for Trail
impl Unpin for Trail
impl UnsafeUnpin for Trail
impl UnwindSafe for Trail
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