pub struct Decal {}Expand description
A projected decal placed in the world (bullet holes, blood splats, scorch marks).
Fields§
§id: u32§position: Vec3§normal: Vec3§rotation: f32§size: Vec2§uv_offset: Vec2§uv_scale: Vec2§color: Vec4§opacity: f32§lifetime: f32§fade_out_time: f32§age: f32§category: DecalCategory§layer: u32Implementations§
Source§impl Decal
impl Decal
pub fn new(id: u32, pos: Vec3, normal: Vec3) -> Self
pub fn with_lifetime(self, secs: f32) -> Self
pub fn with_color(self, c: Vec4) -> Self
pub fn with_size(self, s: Vec2) -> Self
pub fn with_rotation(self, r: f32) -> Self
Sourcepub fn projection_matrix(&self) -> Mat4
pub fn projection_matrix(&self) -> Mat4
Projection matrix: oriented box in world space.
pub fn is_expired(&self) -> bool
pub fn current_opacity(&self) -> f32
pub fn tick(&mut self, dt: f32)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Decal
impl RefUnwindSafe for Decal
impl Send for Decal
impl Sync for Decal
impl Unpin for Decal
impl UnsafeUnpin for Decal
impl UnwindSafe for Decal
Blanket Implementations§
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