pub struct UiProgressBar {
pub position: Vec3,
pub width_chars: usize,
pub value: f32,
pub target_value: f32,
pub smoothing: f32,
pub full_color: Vec4,
pub empty_color: Vec4,
pub border_color: Vec4,
pub label: Option<String>,
pub label_color: Vec4,
pub show_value: bool,
pub flash_on_low: bool,
/* private fields */
}Expand description
A horizontal bar that fills from left to right based on a [0, 1] value.
Uses block characters (▏▎▍▌▋▊▉█) for sub-character precision rendering.
Fields§
§position: Vec3§width_chars: usize§value: f32§target_value: f32§smoothing: f32§full_color: Vec4§empty_color: Vec4§border_color: Vec4§label: Option<String>§label_color: Vec4§show_value: bool§flash_on_low: boolImplementations§
Source§impl UiProgressBar
impl UiProgressBar
pub fn new(position: Vec3, width_chars: usize, full_color: Vec4) -> Self
pub fn with_label(self, label: impl Into<String>) -> Self
pub fn with_value_display(self) -> Self
pub fn with_flash_on_low(self) -> Self
Sourcepub fn set_value(&mut self, v: f32)
pub fn set_value(&mut self, v: f32)
Set the target value [0, 1]. Bar will smooth-lerp toward it.
Sourcepub fn snap_value(&mut self, v: f32)
pub fn snap_value(&mut self, v: f32)
Instantly jump to a value.
pub fn render(&self, engine: &mut ProofEngine, time: f32) -> Vec<GlyphId>
Auto Trait Implementations§
impl Freeze for UiProgressBar
impl RefUnwindSafe for UiProgressBar
impl Send for UiProgressBar
impl Sync for UiProgressBar
impl Unpin for UiProgressBar
impl UnsafeUnpin for UiProgressBar
impl UnwindSafe for UiProgressBar
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