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UiProgressBar

Struct UiProgressBar 

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pub struct UiProgressBar {
    pub position: Vec3,
    pub width_chars: usize,
    pub value: f32,
    pub target_value: f32,
    pub smoothing: f32,
    pub full_color: Vec4,
    pub empty_color: Vec4,
    pub border_color: Vec4,
    pub label: Option<String>,
    pub label_color: Vec4,
    pub show_value: bool,
    pub flash_on_low: bool,
    /* private fields */
}
Expand description

A horizontal bar that fills from left to right based on a [0, 1] value.

Uses block characters (▏▎▍▌▋▊▉█) for sub-character precision rendering.

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§position: Vec3§width_chars: usize§value: f32§target_value: f32§smoothing: f32§full_color: Vec4§empty_color: Vec4§border_color: Vec4§label: Option<String>§label_color: Vec4§show_value: bool§flash_on_low: bool

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impl UiProgressBar

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pub fn new(position: Vec3, width_chars: usize, full_color: Vec4) -> Self

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pub fn with_label(self, label: impl Into<String>) -> Self

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pub fn with_value_display(self) -> Self

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pub fn with_flash_on_low(self) -> Self

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pub fn set_value(&mut self, v: f32)

Set the target value [0, 1]. Bar will smooth-lerp toward it.

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pub fn snap_value(&mut self, v: f32)

Instantly jump to a value.

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pub fn tick(&mut self, dt: f32)

Tick the bar (advance smoothing and flash timer).

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pub fn render(&self, engine: &mut ProofEngine, time: f32) -> Vec<GlyphId>

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