pub struct UiRect {
pub min: Vec2,
pub max: Vec2,
}Expand description
A 2D rectangle in world space, used for layout calculations.
Fields§
§min: Vec2§max: Vec2Implementations§
Source§impl UiRect
impl UiRect
pub fn new(min: Vec2, max: Vec2) -> Self
pub fn from_center_size(center: Vec2, size: Vec2) -> Self
pub fn from_pos_size(pos: Vec2, size: Vec2) -> Self
pub fn width(&self) -> f32
pub fn height(&self) -> f32
pub fn size(&self) -> Vec2
pub fn center(&self) -> Vec2
pub fn contains(&self, p: Vec2) -> bool
pub fn expand(&self, margin: f32) -> Self
pub fn shrink(&self, padding: f32) -> Self
pub fn split_vertical(&self, ratio: f32) -> (Self, Self)
pub fn split_horizontal(&self, ratio: f32) -> (Self, Self)
pub fn grid(&self, cols: usize, rows: usize) -> Vec<Self>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for UiRect
impl RefUnwindSafe for UiRect
impl Send for UiRect
impl Sync for UiRect
impl Unpin for UiRect
impl UnsafeUnpin for UiRect
impl UnwindSafe for UiRect
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T: ?Sized,
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