pub struct ScrollView {
pub id: WidgetId,
pub rect: Rect,
pub content_height: f32,
pub scroll_y: f32,
pub visible: bool,
/* private fields */
}Fields§
§id: WidgetId§rect: Rect§content_height: f32§scroll_y: f32§visible: boolImplementations§
Trait Implementations§
Source§impl Debug for ScrollView
impl Debug for ScrollView
Source§impl Widget for ScrollView
impl Widget for ScrollView
fn id(&self) -> WidgetId
fn rect(&self) -> Rect
fn set_rect(&mut self, r: Rect)
fn is_visible(&self) -> bool
fn draw(&self, dl: &mut DrawList, theme: &Theme)
fn handle_input( &mut self, input: &UiInput, events: &mut Vec<UiEvent>, theme: &Theme, dt: f32, )
fn preferred_size(&self) -> (SizeConstraint, SizeConstraint)
fn update(&mut self, _dt: f32)
Auto Trait Implementations§
impl Freeze for ScrollView
impl RefUnwindSafe for ScrollView
impl Send for ScrollView
impl Sync for ScrollView
impl Unpin for ScrollView
impl UnsafeUnpin for ScrollView
impl UnwindSafe for ScrollView
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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