pub struct VisibilitySet { /* private fields */ }Expand description
Tracks which chunk coords are currently in the view frustum.
Implementations§
Source§impl VisibilitySet
impl VisibilitySet
pub fn new() -> Self
Sourcepub fn update(&mut self, camera_pos: Vec3, config: &TerrainConfig)
pub fn update(&mut self, camera_pos: Vec3, config: &TerrainConfig)
Update the visible set from new camera parameters.
Sourcepub fn newly_visible(&self) -> impl Iterator<Item = ChunkCoord> + '_
pub fn newly_visible(&self) -> impl Iterator<Item = ChunkCoord> + '_
Chunks that just became visible.
Chunks that just became invisible.
pub fn is_visible(&self, coord: ChunkCoord) -> bool
pub fn visible_count(&self) -> usize
pub fn visible_coords(&self) -> impl Iterator<Item = ChunkCoord> + '_
Trait Implementations§
Source§impl Debug for VisibilitySet
impl Debug for VisibilitySet
Source§impl Default for VisibilitySet
impl Default for VisibilitySet
Source§fn default() -> VisibilitySet
fn default() -> VisibilitySet
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for VisibilitySet
impl RefUnwindSafe for VisibilitySet
impl Send for VisibilitySet
impl Sync for VisibilitySet
impl Unpin for VisibilitySet
impl UnsafeUnpin for VisibilitySet
impl UnwindSafe for VisibilitySet
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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