pub struct MeshCache {
pub capacity: usize,
/* private fields */
}Expand description
LRU mesh cache for terrain chunks.
Evicts least-recently-used chunks when capacity is exceeded.
Fields§
§capacity: usizeImplementations§
Source§impl MeshCache
impl MeshCache
pub fn new(capacity: usize) -> Self
Sourcepub fn insert(&mut self, data: TerrainChunkData)
pub fn insert(&mut self, data: TerrainChunkData)
Insert or update a chunk. Evicts LRU if over capacity.
Sourcepub fn get(&mut self, coord: ChunkCoord) -> Option<&TerrainChunkData>
pub fn get(&mut self, coord: ChunkCoord) -> Option<&TerrainChunkData>
Get a reference to a chunk, updating its LRU position.
Sourcepub fn peek(&self, coord: ChunkCoord) -> Option<&TerrainChunkData>
pub fn peek(&self, coord: ChunkCoord) -> Option<&TerrainChunkData>
Get without updating LRU (read-only peek).
Sourcepub fn remove(&mut self, coord: ChunkCoord) -> Option<TerrainChunkData>
pub fn remove(&mut self, coord: ChunkCoord) -> Option<TerrainChunkData>
Remove a chunk explicitly.
pub fn contains(&self, coord: ChunkCoord) -> bool
pub fn len(&self) -> usize
pub fn is_empty(&self) -> bool
Sourcepub fn iter(&self) -> impl Iterator<Item = (&ChunkCoord, &TerrainChunkData)>
pub fn iter(&self) -> impl Iterator<Item = (&ChunkCoord, &TerrainChunkData)>
Iterate over all loaded chunks.
Sourcepub fn evict_unloading(&mut self)
pub fn evict_unloading(&mut self)
Evict all chunks marked as Unloading.
Auto Trait Implementations§
impl Freeze for MeshCache
impl RefUnwindSafe for MeshCache
impl Send for MeshCache
impl Sync for MeshCache
impl Unpin for MeshCache
impl UnsafeUnpin for MeshCache
impl UnwindSafe for MeshCache
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